Karan M wrote:Vaibhav, its likely to be a mix of systems not one alone. The launcher is universal, right? That can explain the higher number of rounds. Depending on the tasking, they get differing numbers of different rounds. Somewhat similar to the new rifle with changeable gun barrels thing.
Karan - as you rightly said, purchase of Spike gives IA lot of flexibility in terms of options.
1. The news report(s) which mention about IA RFP for 3rd Gen F&F missile clearly state that IA wanted 'Active & Passive' F&F capability. That 'Passive' option is your Fiber Optic (FO) cable based two-way video-link with 'man-in-the-loop'.
2. Spike-MR (for infantry) comes with option of having this FO based capability. Basically, if IA deems it fit, an infantry battalion can have few launchers and missiles with FO based passive F&F capability. It opens up lot of possibilities like attack from concealed positions through lofted attack profile, reconnaissance via the video link, battle damage assessment etc.
3. Further, Spike-LR comes with 4 km range and in-built FO capability. But the good thing is that it uses the same missile. The Command Launch Unit (CLU) is most likely to be different to be able to pick up targets at 4 km MAX range. But the beauty is that it also weighs the same as CLU of Spike-MR - i.e. 13 Kg. Another possibility can be that an infantry battalion has a mix of Spike-MR and Spike-LR. Spike LR gives opportunity to take out tanks at pretty long range - not to mention that top attack profile with two-way video link gives opportunity for reconnaissance (which is one of the advertised capability of this FO video link).
4. Also, using Spike-LR we can hopefully replace the Konkurs on BMP-2, which are as it is slated for upgrade.
In short - we can standardize across the bulk of IA's ATGM inventory, save for cannon fired missiles like INVAR and CLGM.