That should apply to all other operators of the missile as well. But the actual missile to launcher ratio for most Spike customers hovers around 10:1.vaibhav.n wrote:Viv S,
Newer acquasitions are typically more munition intensive because your Trainers at Infantry Schools etc would need to be retrained get Instructor Grading all over again. Not to mention that same process would need to be done for a substantial portion of the ATGM Platoons across the IA. As a data metric, to give you an indication the original BDL Milan cost the IA around 5.5 Lacs/Round.
In the IA's case, even if you assume that it retains 640 trained ATGM teams (two for each launcher), and each team fires two live rounds in training, that still leaves the army with 22 missiles per launcher, a still absurdly high ratio.
And that was for an extravagant example of training (Rs 36 lakh per soldier, more than a pilot). In real life, even the Americans train their troops on simulators because a missile is too expensive to actually expend during training.