According to GamePro, the United States Army is funding one hell of an advanced military simulator, and they're going to utilize something familiar to gamers: Crytek's CryEngine 3, the same engine that was used to power Crysis 2.
This new combat simulator will cost $57 million, but it'll give soldiers an experience that goes well beyond current gaming. The Dismounted Soldier Training System (DSTS) from tech company Intelligent Decisions will let soldiers train "within a photorealistic video game environment that features real weather conditions, squad interactions, and advanced motion sensor technology for full 360-degree movement in-game." By January of next year, the Army should have 102 systems in operation around the world.
Said Floyd West, Director of Strategic Programs, Orlando Division of Intelligent Decisions:
"What we're trying to do with infantry squad-level training is suspension of disbelief, and the CryEngine 3 is the best video game technology on the market today. With CryEngine 3 being used for Crysis 2 and the capabilities that game engine provides, it allows us to make the most realistic simulation possible. We're able to transport soldiers to accurately recreated locales like Afghanistan and Iraq, where we can simulate everything from visuals to 360-degree sound."
http://www.psxextreme.com/ps3-news/9161.html
http://crytek.com/games/crysis2/overview
March 2, 2010
America's Army, an online combat game developed by the Pentagon, has helped boost military recruitment. The game's technology is not all that different from the tools used in today's war zones to guide unmanned drones and perform other tasks.
In a recent article for Foreign Policy, Peter Singer, the director of the 21st Century Defense Initiative at the Brookings Institution, explored the question of how realistic that technology really is and the extent to which virtual and actual war have merged.
"It's what they call a 'first-person shooter,'" Singer tells NPR's Steve Inskeep; in the game, the player looks down the barrel of a gun on the battlefield.
Millions of people play the game. It ranks in the top 10 of all downloadable games; the Chinese government even sought to ban it. But its depictions of military training and combat were meant to be a recruiting tool — and America's Army has succeeded in that goal, Singer says.
"One study found that the game had more impact on actual recruits than all other forms of Army advertising combined," he says.
With its graphics and compelling storylines, America's Army is just the start of a broader spectrum of something Singer calls "'militainment' — where the military is drawing from entertainment for its tools."
For instance, he says, the controls for remote-controlled weapons like the Predator and Pacbot are modeled after Xbox and PlayStation controllers.
Part of the reason behind that is that game makers had done millions of dollars' worth of research in ergonomics to make sure the devices fit well in the hand.
"But more importantly, the training costs had already been taken out because you hand these to an 18-year-old and they automatically know how to use it," Singer says
http://www.npr.org/templates/story/stor ... =124216122
Thank you Gakakkad, Gaur, Shiv, Manum, Gurneesh, Hnair, Surya for your thoughtful insights and pointing out deficiencies in my comment,
Why is it embarrassing to watch PLA soldiers train with PC games. US army extensively trains with purpose built video games for combat simulation. On another note, there was an earlier recruitment drive in US army for people with nimble gaming skills for remotely manning roof mounted guns on their strykers etc. It will be embarrassing for us if Indian armed forces don't play catch up.
You would probably be interested in knowing through your current chaiwallas about the latest at computer gaming at ARTRAC, Mhow and EME, Secunderabad.
Lastly, lets cut the OT discussion as I am not keen to get into brazen public wordfests with my own countrymen, lets reserve the jingoistic spirit for peeps across the border. So, Have a 'good' game !